No game can be crated without filling the world with props assets. And this is most favorite part of our work - props creation. Efficient triangle usage, well-thoughе texture usage and game engine preparation even with animation.
NEXT GEN MATERIALS
Only next gen materials will bring model final view to really interesting result. Our team know how to work with software like Substance Painter or Quixel Packages. But if your projects require hand-painted textures, that's also possible.
Effective geometry usage as a main rule when we are working on geometry. We are sure what every triangle matters. And don't matter if final model will have 80k triangles or 2k triangles only. Our artists will do best geometry flow over 3d model.
EFFICIENT UV LAYOUT
When we working on uv layout, we are using different techniques and analysis to made pixel density as high high as possible. Smart texture reuse gives possibility to have visually original model without visible sews and similar elements.